Files
Homepage/main.js
2025-07-28 12:29:43 +02:00

477 lines
16 KiB
JavaScript

import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { RapierPhysics } from 'three/addons/physics/RapierPhysics.js';
import { RapierHelper } from 'three/addons/helpers/RapierHelper.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { KTX2Loader } from 'three/addons/loaders/KTX2Loader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { SSAOPass } from 'three/addons/postprocessing/SSAOPass.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
class ThirdPersionControls extends THREE.Controls {
constructor(object, domElement) {
super(object, domElement);
this.offset = new THREE.Vector3(0, 1, -5);
this.targetPosition = new THREE.Vector3(0, 0, 0);
this.horizontalSpringConstant = 0.5;
this.horizontalDampingConstant = 0.3;
this.velocity = new THREE.Vector3(0, 0, 0);
}
update( deltaTime = null ) {
}
}
let renderer, camera, scene, stats, container, sun, controls, composer, clock = new THREE.Clock();
let car, chassis, wheels, headLightLeft, headLightRight, brakeLightLeft, brakeLightRight;
let physics, physicsHelper, vehicleController, movement;
let focus = true;
function init() {
stats = new Stats();
renderer = new THREE.WebGLRenderer({ antialias: true });
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
scene = new THREE.Scene();
container.appendChild(stats.dom);
container.appendChild(renderer.domElement);
// setup
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
scene.background = new THREE.Color(0xbfe3dd);
camera.position.set(-5, 3, -5);
camera.lookAt(0, 0.5, 0);
camera.far = 100;
controls = new ThirdPersionControls(camera, renderer.domElement);
controls.update();
composer = new EffectComposer( renderer );
const renderPass = new RenderPass( scene, camera );
composer.addPass( renderPass );
const width = window.innerWidth;
const height = window.innerHeight;
const ssaoPass = new SSAOPass( scene, camera, width, height );
ssaoPass.output = SSAOPass.OUTPUT.Default;
ssaoPass.kernelRadius = 64;
composer.addPass( ssaoPass );
const outputPass = new OutputPass();
composer.addPass( outputPass );
}
function setupLights() {
sun = new THREE.DirectionalLight(0xffffff, 1.5);
sun.position.set(10, 10, 3);
sun.castShadow = true;
sun.shadow.mapSize.width = sun.shadow.mapSize.height = 1024 * 2;
sun.shadow.camera.near = 10;
sun.shadow.camera.far = 50;
sun.shadow.camera.left = -2;
sun.shadow.camera.right = 2;
sun.shadow.camera.top = 2;
sun.shadow.camera.bottom = -2;
sun.shadow.bias = -0.001;
sun.shadow.radius = 2;
scene.add(sun);
var ambientLight = new THREE.AmbientLight(0xffffff, 0.3);
scene.add(ambientLight);
//const cameraHelper = new THREE.CameraHelper(sun.shadow.camera);
//scene.add(cameraHelper);
}
function setupWorld() {
var groundPlane = new THREE.Mesh(
new THREE.BoxGeometry(100, 0.5, 100),
new THREE.MeshStandardMaterial({ color: 0x808080 })
);
groundPlane.receiveShadow = true;
groundPlane.castShadow = false;
groundPlane.userData = { physics: { mass: 0 } }; // static object
groundPlane.position.set(0, -0.25, 0);
scene.add(groundPlane);
}
function addWheel(index, pos, carMesh, model) {
const wheelRadius = 0.2;
const wheelWidth = 0.16;
const suspensionRestLength = 0.04;
const wheelPosition = pos; // Position relative to chassis
const wheelDirection = { x: 0.0, y: - 1.0, z: 0.0 }; // Downward direction
const wheelAxle = { x: 1, y: 0.0, z: 0.0 }; // Axle direction
// Add the wheel to the vehicle controller
vehicleController.addWheel(
wheelPosition,
wheelDirection,
wheelAxle,
suspensionRestLength,
wheelRadius
);
// Set suspension stiffness for wheel
vehicleController.setWheelSuspensionStiffness(index, 45.0);
vehicleController.setWheelSuspensionCompression(index, 0.8);
vehicleController.setWheelSuspensionRelaxation(index, 0.6);
// Set wheel friction
vehicleController.setWheelFrictionSlip(index, 100.0);
vehicleController.setWheelSideFrictionStiffness(index, 2.0);
// Enable steering for the wheel
vehicleController.setWheelSteering(index, pos.z > 0);
// Create a wheel mesh
const geometry = new THREE.CylinderGeometry(wheelRadius, wheelRadius, wheelWidth, 16);
//geometry.rotateZ(Math.PI * 0.5);
const material = new THREE.MeshStandardMaterial({ visible: false });
const wheel = new THREE.Mesh(geometry, material);
var m = model.clone();
if (pos.x < 0) {
m.rotateZ(Math.PI);
}
wheel.add(m);
wheel.castShadow = false;
wheel.position.copy(pos);
wheels.push(wheel);
carMesh.add(wheel);
}
function createCar() {
const loader = new GLTFLoader();
const geometry = new THREE.BoxGeometry(1, 0.45, 2.5);
const material = new THREE.MeshStandardMaterial({ visible: false })
const mesh = new THREE.Mesh(geometry, material);
//
scene.add(mesh);
car = mesh;
mesh.position.y = 1;
physics.addMesh(mesh, 1100, 0.2); // addMesh places the RigidBody in the mesh.userData.physics object
chassis = mesh.userData.physics.body;
//chassis.linearDamping = 0.2;
//chassis.angularDamping = 0.3;
vehicleController = physics.world.createVehicleController(chassis);
vehicleController.setIndexForwardAxis = 2;
vehicleController.indexUpAxis = 0;
console.log();
wheels = [];
loader.load('Miata_wheel.glb', (gltf) => {
gltf.scene.children[0].traverse((child) => {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
}
});
gltf.scene.children[0].position.set(0, 0, 0);
const model = gltf.scene.children[0];
addWheel(0, { x: - 0.49, y: -0.2, z: - 0.75 }, mesh, model);
addWheel(1, { x: 0.49, y: -0.2, z: - 0.75 }, mesh, model);
addWheel(2, { x: - 0.49, y: -0.2, z: 0.8 }, mesh, model);
addWheel(3, { x: 0.49, y: -0.2, z: 0.8 }, mesh, model);
//vehicleController.setWheelSteering( 2, Math.PI / 4 );
//vehicleController.setWheelSteering( 3, Math.PI / 4 );
});
loader.load('Miata.glb', (gltf) => {
const m = gltf.scene;
m.traverse((child) => {
if (child.isMesh) {
child.castShadow = true;
child.receiveShadow = true;
}
});
m.position.set(0, -0.35, 0);
m.scale.set(1.0, 1.0, 1.0);
mesh.add(m);
});
headLightLeft = new THREE.SpotLight(0xffffff, 3.0, 20, Math.PI / 4, 0.2);
headLightLeft.position.set(-0.35, 0.3, 1.1);
headLightLeft.castShadow = true;
headLightLeft.shadow.mapSize.width = 1024;
headLightLeft.shadow.mapSize.height = 1024;
headLightLeft.shadow.camera.near = 0.5;
headLightLeft.shadow.camera.far = 10;
headLightLeft.shadow.camera.fov = 30;
headLightLeft.shadow.bias = -0.001;
headLightLeft.shadow.radius = 3;
var headLightLeftTarget = new THREE.Object3D();
headLightLeftTarget.position.set(-0.35, 0.25, 2);
headLightLeft.target = headLightLeftTarget;
mesh.add(headLightLeftTarget);
mesh.add(headLightLeft);
headLightRight = new THREE.SpotLight(0xffffff, 3.0, 20, Math.PI / 4, 0.2);
headLightRight.position.set(0.35, 0.3, 1.1);
headLightRight.castShadow = true;
headLightRight.shadow.mapSize.width = 1024;
headLightRight.shadow.mapSize.height = 1024;
headLightRight.shadow.camera.near = 0.5;
headLightRight.shadow.camera.far = 10;
headLightRight.shadow.camera.fov = 30;
headLightRight.shadow.bias = -0.001;
headLightRight.shadow.radius = 3;
var headLightRightTarget = new THREE.Object3D();
headLightRightTarget.position.set(0.35, 0.25, 2);
headLightRight.target = headLightRightTarget;
mesh.add(headLightRightTarget);
mesh.add(headLightRight);
brakeLightLeft = new THREE.SpotLight(0xff0000, 2.5, 5, Math.PI / 4, 0.2);
brakeLightLeft.position.set(-0.4, 0.2, -1.3);
brakeLightLeft.castShadow = true;
brakeLightLeft.shadow.mapSize.width = 1024;
brakeLightLeft.shadow.mapSize.height = 1024;
brakeLightLeft.shadow.camera.near = 0.5;
brakeLightLeft.shadow.camera.far = 10;
brakeLightLeft.shadow.camera.fov = 30;
brakeLightLeft.shadow.bias = -0.001;
brakeLightLeft.shadow.radius = 5;
var brakeLightLeftTarget = new THREE.Object3D();
brakeLightLeftTarget.position.set(-0.4, 0.2, -3);
brakeLightLeft.target = brakeLightLeftTarget;
mesh.add(brakeLightLeftTarget);
mesh.add(brakeLightLeft);
brakeLightRight = new THREE.SpotLight(0xff0000, 2.5, 5, Math.PI / 4, 0.2);
brakeLightRight.position.set(0.4, 0.2, -1.3);
brakeLightRight.castShadow = true;
brakeLightRight.shadow.mapSize.width = 1024;
brakeLightRight.shadow.mapSize.height = 1024;
brakeLightRight.shadow.camera.near = 0.5;
brakeLightRight.shadow.camera.far = 10;
brakeLightRight.shadow.camera.fov = 30;
brakeLightRight.shadow.bias = -0.001;
brakeLightRight.shadow.radius = 5;
var brakeLightRightTarget = new THREE.Object3D();
brakeLightRightTarget.position.set(0.4, 0.2, -3);
brakeLightRight.target = brakeLightRightTarget;
mesh.add(brakeLightRightTarget);
mesh.add(brakeLightRight);
}
async function initPhysics() {
physics = await RapierPhysics();
physicsHelper = new RapierHelper(physics.world);
scene.add(physicsHelper);
physics.addScene(scene);
}
function updateWheels() {
if (vehicleController === undefined) return;
const wheelSteeringQuat = new THREE.Quaternion();
const wheelRotationQuat = new THREE.Quaternion();
const up = new THREE.Vector3(0, 1, 0);
//const chassisPosition = chassis.translation();
wheels.forEach((wheel, index) => {
const wheelAxleCs = vehicleController.wheelAxleCs(index);
const connection = vehicleController.wheelChassisConnectionPointCs(index).y || 0;
const suspension = vehicleController.wheelSuspensionLength(index) || 0;
const steering = vehicleController.wheelSteering(index) || 0;
const rotationRad = vehicleController.wheelRotation(index) || 0;
wheel.position.y = connection - suspension;
wheelSteeringQuat.setFromAxisAngle(up, steering);
wheelRotationQuat.setFromAxisAngle(wheelAxleCs, rotationRad);
wheel.quaternion.set(0, 0, 0, 1);
wheel.quaternion.multiply(wheelSteeringQuat);
wheel.quaternion.multiply(wheelRotationQuat);
});
}
function updateCarControl() {
let accelerateForce = 0;
if (chassis.isSleeping()) chassis.wakeUp();
if (movement.forward < 0) {
//if (movement.accelerateForce.value === 0) chassis.wakeUp();
//accelerateForce = movement.accelerateForce.value - movement.accelerateForce.step;
//if (accelerateForce < movement.accelerateForce.min) accelerateForce = movement.accelerateForce.min;
accelerateForce = movement.accelerateForce.max;
} else if (movement.forward > 0) {
//if (movement.accelerateForce.value === 0) chassis.wakeUp();
//accelerateForce = movement.accelerateForce.value + movement.accelerateForce.step;
//if (accelerateForce > movement.accelerateForce.max) accelerateForce = movement.accelerateForce.max;
accelerateForce = movement.accelerateForce.min;
}
movement.accelerateForce.value = accelerateForce;
//console.log(accelerateForce);
let brakeForce = 0;
if (movement.brake > 0) {
brakeLightLeft.intensity = 2.5;
brakeLightRight.intensity = 2.5;
brakeForce = movement.brakeForce.value + movement.brakeForce.step;
if (brakeForce > movement.brakeForce.max) brakeForce = movement.brakeForce.max;
}
else {
brakeLightLeft.intensity = 0;
brakeLightRight.intensity = 0;
}
movement.brakeForce.value = brakeForce;
const engineForce = accelerateForce;
vehicleController.setWheelEngineForce(0, -engineForce);
vehicleController.setWheelEngineForce(1, -engineForce);
const currentSteering = vehicleController.wheelSteering(2);
const steerDirection = movement.right;
const steerAngle = Math.PI / 4;
const steering = THREE.MathUtils.lerp(currentSteering, steerAngle * steerDirection, 0.02);
vehicleController.setWheelSteering(2, steering);
vehicleController.setWheelSteering(3, steering);
vehicleController
const wheelBrake = movement.brake * brakeForce;
vehicleController.setWheelBrake(0, wheelBrake);
vehicleController.setWheelBrake(1, wheelBrake);
vehicleController.setWheelBrake(2, wheelBrake);
vehicleController.setWheelBrake(3, wheelBrake);
}
(async () => {
container = document.getElementById('container');
movement = {
forward: 0,
right: 0,
brake: 0,
accelerateForce: { value: 0, min: - 300, max: 600, step: 50 },
brakeForce: { value: 0, min: 0, max: 350, step: 0.1 }
};
window.addEventListener('keydown', (event) => {
if (event.key === 'w' || event.key === 'ArrowUp') movement.forward = - 1;
if (event.key === 's' || event.key === 'ArrowDown') movement.forward = 1;
if (event.key === 'a' || event.key === 'ArrowLeft') movement.right = 1;
if (event.key === 'd' || event.key === 'ArrowRight') movement.right = - 1;
if (event.key === ' ') movement.brake = 1;
});
window.addEventListener('keyup', (event) => {
if ((event.key === 'w' || event.key === 'ArrowUp' ) && movement.forward == -1) movement.forward = 0;
if ((event.key === 's' || event.key === 'ArrowDown') && movement.forward == 1) movement.forward = 0;
if ((event.key === 'a' || event.key === 'ArrowLeft') && movement.right == 1) movement.right = 0;
if ((event.key === 'd' || event.key === 'ArrowRight') && movement.right == -1) movement.right = 0;
if (event.key === ' ') movement.brake = 0;
});
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
composer.setSize(window.innerWidth, window.innerHeight);
};
window.addEventListener('blur', () => {
focus = false;
});
window.addEventListener('focus', () => {
focus = true;
});
init();
setupWorld();
setupLights();
await initPhysics();
createCar();
function loop() {
if (document.hidden) {
focus = false;
}
// if window is not focused // not visible, pause the loop
if (!focus) {
//return;
}
let delta = clock.getDelta();
delta = Math.min(delta, 1 / 60); // cap delta to avoid large jumps
// rotate the car
controls.targetPosition.copy(car.position);
controls.update(delta);
// set spotlight target to forward of the car
sun.target = car;
sun.position.copy(car.position).add(new THREE.Vector3(10, 10, 3));
updateCarControl();
vehicleController.updateVehicle(delta);
updateWheels();
if (physicsHelper) physicsHelper.update();
//renderer.render(scene, camera);
stats.update();
composer.render(renderer, scene, camera);
}
renderer.setAnimationLoop(loop);
})();