Files
battleship/main.js
2025-07-22 10:06:05 +02:00

51 lines
1.4 KiB
JavaScript

import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
const container = document.getElementById('container');
const stats = new Stats();
container.appendChild(stats.dom);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
const camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
const controls = new OrbitControls(camera, renderer.domElement);
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshPhysicalMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
controls.target.set( 0, 0, 0 );
controls.update();
controls.enablePan = false;
controls.enableDamping = true;
camera.position.z = 5;
window.onresize = function () {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
};
function animate() {
stats.update();
controls.update();
renderer.render(scene, camera);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
}
renderer.setAnimationLoop(animate);